AI Insights · Timothy · October 2021
Top 5 Hypercasual Games in Poland for Q3 2021: Unified Platform Performance
Explore the performance of the top 5 hypercasual games in Poland for Q3 2021, with insights on weekly downloads, revenue, and active users.
In the third quarter of 2021, the top 5 hypercasual games in Poland saw varying trends in downloads, revenue, and active users. Here’s a detailed look at how these games performed on a unified platform, with data sourced from Sensor Tower.
Count Masters: Crowd Runner 3D from Freeplay LLC showed a mixed performance. Weekly revenue gradually increased, peaking at around $73 in early September. Downloads saw a significant decline from 141K in late June to about 20K by the end of September. Active users also decreased throughout the quarter, dropping from 262K to approximately 110K.
Fidget Toys Trading: 3D Pop It, another title from Freeplay LLC, had an interesting trajectory. Weekly revenue was minimal, reaching a high of $10 in mid-September. Downloads peaked at 111K in early August but fell to 21K by the end of the quarter. Active users mirrored this trend, with a peak of 243K in early August, declining to around 54K by late September.
Judgment Day: Angel of God by Bolga Games experienced a notable rise in revenue, especially in late August and mid-September, peaking at $108. Downloads surged in late August with 99K and gradually declined to 24K by the end of September. Active users followed a similar pattern, peaking at 139K in late August and decreasing to about 58K by the quarter's end.
Trading Master 3D - Fidget Pop from Panteon Yazilim saw minimal revenue, with sporadic peaks in early July and mid-August. Downloads were highest in mid-July at 131K but dwindled to just 440 by the end of September. Active users also fell significantly, from 211K in mid-July to around 23K by late September.
Run Rich 3D by Voodoo had modest revenue, with a peak of $20 in late July. Downloads reached their highest point in late July with 71K but declined to about 6K by the end of the quarter. Active users showed a similar trend, peaking at 137K in late July and dropping to around 19K by late September.
These insights provide a snapshot of the hypercasual gaming landscape in Poland for Q3 2021. For more detailed data and analysis, visit Sensor Tower.